Google sure has some bold plans for its Stadia game streaming service: “negative latency.”

Google vice president of engineering Madj Bakar told Edge magazine in a recent interview that the company believes it can make streaming games respond faster than a game would if it was running directly on a PC or console, per PCGamesN. Two ways of beating any potential lag between players and Stadia servers are mentioned: rapidly increasing FPS to reduce latency between when a player takes an action and when it’s displayed on the screen, as well as a predictive model that anticipates player inputs and processes them in advance.

“Ultimately, we think in a year or two we’ll have games that are running faster and feel more responsive in the cloud than they do locally, regardless of how powerful the local machine is,” Bakar told Edge, adding that Google characterizes this as “negative latency.”